◆ REGION
Hollowfort Prison
Grundval chapter one — sixteen rooms, three faction bosses, and an Exit Gate that opens only after you pick a side.
Hollowfort stands on ground soaked by political killings. One night a forbidden ritual returned the executed to their bodies. Guards fell. Every cell broke open.
What waits inside
Prison Cell · Cell Block · Ritual Room · Underground Tunnels · Central Corridor · Prison Kitchen · Infirmary · Torture Chamber · Guard Barracks · Armory · Dining Hall · Central Courtyard · Chapel · Warden's Tower · Political Wing · Exit Gate
Anarchists, surviving Guards, and the Sorcerer's followers all want your loyalty. Escape means choosing who you stand with — or standing alone.
How a run feels
You wake in a cell, spend cards as actions, and carry that same hand into fights. Crowns buy restoratives from the Smuggler. Quests track faction kills and ritual ingredients. Defeat a branch boss, then walk the Exit Gate back to the world map.