REGION

Hollowfort Prison

Grundval chapter one — sixteen rooms, three faction bosses, and an Exit Gate that opens only after you pick a side.

Hollowfort stands on ground soaked by political killings. One night a forbidden ritual returned the executed to their bodies. Guards fell. Every cell broke open.

What waits inside

Prison Cell · Cell Block · Ritual Room · Underground Tunnels · Central Corridor · Prison Kitchen · Infirmary · Torture Chamber · Guard Barracks · Armory · Dining Hall · Central Courtyard · Chapel · Warden's Tower · Political Wing · Exit Gate

Anarchists, surviving Guards, and the Sorcerer's followers all want your loyalty. Escape means choosing who you stand with — or standing alone.

How a run feels

You wake in a cell, spend cards as actions, and carry that same hand into fights. Crowns buy restoratives from the Smuggler. Quests track faction kills and ritual ingredients. Defeat a branch boss, then walk the Exit Gate back to the world map.