Thirty cards, five identities
Fifteen base cards ship in the starter deck. Fifteen improved unlocks earned with class levels — each class gets six cards in the live beta version.
Warrior
6 cards
BASE
BASE
BASE
IMPROVED
IMPROVED
IMPROVEDRogue
6 cards
BASE
BASE
BASE
IMPROVED
IMPROVED
IMPROVEDWizard
6 cards
BASE
BASE
BASE
IMPROVED
IMPROVED
IMPROVEDSurvivor
6 cards
BASE
BASE
BASE
IMPROVED
IMPROVED
IMPROVEDSeeker
6 cards
BASE
BASE
BASE
IMPROVED
IMPROVED
IMPROVEDMechanic definitions
A number of cards to remove. Player cards leave the deck first, then hand, then combo; enemies lose cards at random.
Persistent guard capped by the max shield skill. Blocks one for one and refills after a won location battle.
Absorbs before shield. Player barrier expires at the end of the round; enemy barrier holds through your next combo.
Ticks at player turn start and bypasses shield, barrier and reduction. Applying it replaces existing poison.
Pierce. Skips shield entirely, though barrier and damage reduction still apply to you.
A percentage cut for the current round, rounded up, applied before barrier and shield.
Run-scoped. Gain effects add it, spend effects consume all of it at once for damage or barrier.
Battle-scoped Seeker flag that turns weak-point cards into pierce plus bonus damage.
Simulates the committed combo with the real effect handlers, so what it shows is what resolves.