◆ PROGRESSION
Your cards are your character
Classes are not chosen at creation. You earn class XP by playing cards, unlock improved cards with class levels, and your dominant class decides the portrait.

WarriorSTANCES · SHIELD · THORNS
Pick a stance and make the enemy regret it. Guard doubles your Thorns and hardens half your cards; Onslaught turns the Shield you were hiding behind into damage. The Warrior's Shield is never just defence — it is ammunition you have not fired yet.
Heavy StrikeDeal 3 damage.BASE
BraceEnter Guard. Gain 1 more if already in Guard. Gain 2 Shield.BASE
Thorn WardGain 1 Shield. Gain Thorns 1 for 2 turns. Thorns deal double while you are in Guard.BASE
Shield BashDeal 1 damage per point of your Shield. Does not consume it.IMPROVED
VengeanceConsume all your Shield and deal 2 damage per point. If you have no Shield, instead: deal 7 damage.IMPROVED
Onslaught DoctrineEnter Onslaught. Gain Thorns 5 this round. Every Attack later in this combo deals +3. You cannot gain Shield this turn.IMPROVED
SIGNATURE LOOP
Brace → Thorn Ward → Shield Bash
PLAYER LEVEL
How progression flows
Play cards → earn class XP → class levels unlock improved cards → every five class levels grant a player level → spend player levels on combat skills shared by every class.
COMBAT SKILLS
Player-level upgrades
SKILLSTARTCAP
Max shield24Guard capacity — cards refill up to this cap.
Max combo25How many cards you can queue in one turn.
Max mana25Ceiling for battle and exploration mana.
Max deck1518Loadout and health ceiling; unlocks force a cut.
Draw per turn23Cards drawn each turn after the opening hand of four.