COMBAT ROSTER

Learn the rules. Then break them.

Early encounters teach the fundamentals of combat. Stronger enemies introduce new defenses and pressures, while elite encounters and bosses push your deck to its limits.

BANDDECKSHIELDMAX SHIELDBARRIER
Intro8010
Common12220
Elite16230
Boss22341
ROSTER

Every fight in Hollowfort

INTRO
PrisonerCell BlockCUTTHROAT

A thin first fight that teaches the combo without punishing a bad one.

INTRO
Giant RatUnderground TunnelsBEAST

Fast claws and poison in a deck small enough to burn through.

COMMON
Crazy PrisonerInfirmaryCUTTHROAT

Erratic cuts between the beds, where the dried lavender is kept.

COMMON
GuardGuard BarracksWARRIOR

Drilled strikes behind a shield. Pays 8 crowns when he falls.

COMMON
Fat PrisonerDining HallBRUTE

Heavy trades in the mess hall, thick enough to outlast a thin combo.

ELITE
ButcherPrison KitchenBRUTE

Cleaver work in a room built for it. Worth 10 crowns.

ELITE
KnightArmoryWARRIOR

Guard equipment used properly — shields up, openings narrow.

ELITE
DemonRitual RoomRITUALIST

Holds the circle until it is destroyed. Only then does the Sorcerer speak.

BOSS
InquisitorChapelRITUALIST

Boss. Barrier and shield bypass, and the Sorcerer wants him gone.

BOSS
Prison WardenWarden's TowerWARRIOR

Boss. The man who kept the cages locked — the Anarchists' target.

BOSS
Resurrected AnarchistPolitical WingUNDEAD

Boss. Grim defence and rot; the Guard Captain wants the rising cut.

CARD GROUPS

Enemy identities

WARRIORShields and drilled strikes
CUTTHROATPoison, pierce, fast cuts
RITUALISTBarrier and shield bypass
BEASTRaw damage and poison claws
UNDEADGrim defence, rot, remade guard
BRUTEHeavy trades, thick hide
HOW FIGHTS WORK

Combat rules

Random draw

Enemies play from a shuffled deck each turn — no hand, no combo preview for them.

Barrier timing

Enemy barrier absorbs before shield and persists through your combo; player barrier expires at round end.

Signature cards

Branch bosses bring unique cards into their deck — the Inquisitor bypasses, the Warden shields, the Risen Anarchist rots.

Authored difficulty

Band sets deck size and defences; room placement teaches the loop before elites and bosses test it.

Pick a side at the gateThree factions, three route bosses, one escape.