◆ COMBAT ROSTER
Learn the rules. Then break them.
Early encounters teach the fundamentals of combat. Stronger enemies introduce new defenses and pressures, while elite encounters and bosses push your deck to its limits.
BANDDECKSHIELDMAX SHIELDBARRIER
Intro8010
Common12220
Elite16230
Boss22341
ROSTER
Every fight in Hollowfort
Pick a foe to study it.

IntroCUTTHROAT
Prisoner
Cell BlockA thin first fight that teaches the combo without punishing a bad one.
DECK8
SHIELD0
MAX SHIELD1
BARRIER0
CARD GROUPS
Enemy identities
WARRIORShields and drilled strikes
CUTTHROATPoison, pierce, fast cuts
RITUALISTBarrier and shield bypass
BEASTRaw damage and poison claws
UNDEADGrim defence, rot, remade guard
BRUTEHeavy trades, thick hide
HOW FIGHTS WORK
Combat rules
Random draw
Enemies play from a shuffled deck each turn — no hand, no combo preview for them.
Barrier timing
Enemy barrier absorbs before shield and persists through your combo; player barrier expires at round end.
Signature cards
Branch bosses bring unique cards into their deck — the Inquisitor bypasses, the Warden shields, the Risen Anarchist rots.
Authored difficulty
Band sets deck size and defences; room placement teaches the loop before elites and bosses test it.