GRUNDVAL
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◆ COMBAT ROSTER

Learn the rules. Then break them.

Early encounters teach the fundamentals of combat. Stronger enemies introduce new defenses and pressures, while elite encounters and bosses push your deck to its limits.

BANDDECKSHIELDMAX SHIELDBARRIER
Intro8010
Common12220
Elite16230
Boss22341
ROSTER

Every fight in Hollowfort

Pick a foe to study it.

Prisoner
IntroCUTTHROAT

Prisoner

Cell Block

A thin first fight that teaches the combo without punishing a bad one.

DECK8
SHIELD0
MAX SHIELD1
BARRIER0
CARD GROUPS

Enemy identities

WARRIORShields and drilled strikes
CUTTHROATPoison, pierce, fast cuts
RITUALISTBarrier and shield bypass
BEASTRaw damage and poison claws
UNDEADGrim defence, rot, remade guard
BRUTEHeavy trades, thick hide
HOW FIGHTS WORK

Combat rules

Random draw

Enemies play from a shuffled deck each turn — no hand, no combo preview for them.

Barrier timing

Enemy barrier absorbs before shield and persists through your combo; player barrier expires at round end.

Signature cards

Branch bosses bring unique cards into their deck — the Inquisitor bypasses, the Warden shields, the Risen Anarchist rots.

Authored difficulty

Band sets deck size and defences; room placement teaches the loop before elites and bosses test it.

Pick a side at the gateThree factions, three route bosses, one escape.