◆ BLOG
The Prison Beta Version Is Playable
Hollowfort now runs as one continuous escape — cell to gate, your cards are your character, loyalty opens the gate.
The public site and /play client now describe the same game that ships in the engine.
You wake in a cell, spend cards as exploration actions, and carry that hand into battle. Class XP unlocks improved cards. Every five class levels grant a player level — spend it on shield, combo, mana, deck size, or draw. Crowns pay the Smuggler. Faction quests decide who meets you at the Exit Gate.
What remains for Beta is shipping work: a public deploy, a feedback form, a balance pass, and a full seeded journey test. The loop itself is already one run.