Your cards are your character
Every card is a choice. Every wound costs you a card. Find your way out of Hollowfort.
Explore the prison of Hollowfort, build card combos, and decide which faction deserves your loyalty. The cards you play develop your class — and every card you lose brings you closer to death.
Watch the gameplay
Explore, fight, and decide who to believe. Beta available in your browser.
A deckbuilder where your deck is your life
There is no health bar. Every point of damage burns a card from your deck, hand or combo. Run out of cards and the game is over.
There are no health points. Damage removes cards from your deck, hand and combo; when you have no cards left, you lose. The enemy's deck is their health too.
You explore from the same deck you fight with. Every action on the map spends a card, and whatever survives the corridor is what you take into the battle at the end of it.
Anarchists, guards and the sorcerer each want someone dead, and each has a reason you may find convincing.
Your cards are your character
Classes are not chosen at creation. You earn class XP by playing cards, unlock improved cards with class levels, and your dominant class decides the portrait.
Warrior
Rogue
Wizard
Survivor
SeekerThree ideologies, one uprising
Hollowfort was built on a graveyard older than the Kingdom itself. Tonight, the dead rise from beneath its stones — and the foundations of the Kingdom begin to look less certain.
There is more than one way to change the world.
Nils Harrow
Seryn Holt
The SorcererLearn the rules. Then break them.
Early encounters teach the fundamentals of combat. Stronger enemies introduce new defenses and pressures, while elite encounters and bosses push your deck to its limits.
A complete adventure, not a demo slice
One complete passage through Hollowfort: wake in your cell, learn what the cards cost, and walk out through the gate with the ally you chose.
This is the beginning of Grundval, and the beginning is finished.












